reference:server_commands:full_command_list
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| reference:server_commands:full_command_list [2012/09/27 20:05] – [Full Server Commands List] mit | reference:server_commands:full_command_list [2025/05/28 16:35] (current) – external edit 127.0.0.1 | ||
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| ==== Commands A -> H ==== | ==== Commands A -> H ==== | ||
| + | **activatescreen** ... '' | ||
| + | Activates a particular screen for the specified player. Current screen nums are : 1 - Raw settings, 2 - Settings editor, 3 - Crow settings, 4 - Vehicle settings, 5- World Editor, 6 - Online Help, 7 - World Map, 8 - Subgame settings, 9 - Landscape settings, 10 - Graphic Settings, 11 - Island Info (Data/ | ||
| **addbackgroundmodel ** ... '' | **addbackgroundmodel ** ... '' | ||
| Adds a background model to the map and broadcast the new model to all players.\\ | Adds a background model to the map and broadcast the new model to all players.\\ | ||
| Line 11: | Line 13: | ||
| **addbuildingtoworld** ... '' | **addbuildingtoworld** ... '' | ||
| Same as addbuilding but using world coordinates instead of map coordinates \\ | Same as addbuilding but using world coordinates instead of map coordinates \\ | ||
| + | **addbuildzone** ... '' | ||
| + | Adds a BuildZone (used to restrict the placement of buildings into certain parts of the map) \\ | ||
| **addemployee** ... '' | **addemployee** ... '' | ||
| Adds an employee to the building \\ | Adds an employee to the building \\ | ||
| + | **addsafezone** .. '' | ||
| + | Adds a safe zone to the map \\ | ||
| **addskill** .. '' | **addskill** .. '' | ||
| Adds a skill to the player \\ | Adds a skill to the player \\ | ||
| + | **addspawnzone** .. '' | ||
| + | Adds a spawn zone to the map \\ | ||
| **addstarport** \\ | **addstarport** \\ | ||
| Adds a special ' | Adds a special ' | ||
| + | **addstaticeffect** ... '' | ||
| + | Adds a static effect (such as a column of smoke, fire etc) to the world \\ | ||
| + | **addtoinvestment** ... '' | ||
| + | Adds a cash amount to the building' | ||
| **addtostocks** ... '' | **addtostocks** ... '' | ||
| Adds the item to the building stocks \\ | Adds the item to the building stocks \\ | ||
| + | **addtree** ... '' | ||
| + | Adds a single tree to the map. \\ | ||
| **advancedate** '' | **advancedate** '' | ||
| Used to change the current game-date. Negative numbers can be used to go back in time. \\ | Used to change the current game-date. Negative numbers can be used to go back in time. \\ | ||
| + | **alert** | ||
| + | Sends a text message to the named player and triggers a little ' | ||
| + | **announce** | ||
| + | Sends a text message to all connected players and triggers a little ' | ||
| **attach** | **attach** | ||
| | | ||
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| **battlestatus** \\ | **battlestatus** \\ | ||
| | | ||
| + | **bgmodel** ... '' | ||
| + | | ||
| + | **bonusweapon** ... '' | ||
| + | Gives the player a weapon overriding their vehicle' | ||
| + | **bonusweaponsecondary** ... '' | ||
| + | As above but applies to the player' | ||
| **bring** | **bring** | ||
| | | ||
| **buildetails** \\ | **buildetails** \\ | ||
| | | ||
| + | **buildingconnector** ... '' | ||
| + | Adds a special effect connecting the two buildings specified \\ | ||
| **buildingconstruct** .. '' | **buildingconstruct** .. '' | ||
| Activates the building construction UI allowing the player to place the building \\ | Activates the building construction UI allowing the player to place the building \\ | ||
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| **changeskillname** ... '' | **changeskillname** ... '' | ||
| Changes the name of a skill. Note that you will need to relog to see the full effects of the change.\\ | Changes the name of a skill. Note that you will need to relog to see the full effects of the change.\\ | ||
| + | **choptrees** ... '' | ||
| + | Temporarily removes any trees in the specified region and replaces them with tree stump models. (Trees return when player relogs) \\ | ||
| **cleanmap** \\ | **cleanmap** \\ | ||
| | | ||
| Line 75: | Line 103: | ||
| **clearlostbuildings** \\ | **clearlostbuildings** \\ | ||
| | | ||
| + | **clearzone** ... '' | ||
| + | Removes all zones of the specified type that cover the map coordinate specified \\ | ||
| **clonevehiclesettings** ... '' | **clonevehiclesettings** ... '' | ||
| Copies the settings from one vehicle to another \\ | Copies the settings from one vehicle to another \\ | ||
| + | **constructioninit** ... '' | ||
| + | Activates the construction screen for the player \\ | ||
| **crowscoreswipeall** \\ | **crowscoreswipeall** \\ | ||
| | | ||
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| **cutscenemax** ... '' | **cutscenemax** ... '' | ||
| Triggers a ' | Triggers a ' | ||
| + | **damageplayer** ... '' | ||
| + | Damages a player by the specified amount. ' | ||
| + | **debugbuildingprox** \\ | ||
| + | Prints some basic information on the state of the building prox system for the local player.\\ | ||
| + | **debugspawnzones** | ||
| + | Prints some basic information on the number of spawn zones currently in the map.\\ | ||
| **deify** | **deify** | ||
| Sets the player to authorisation level 12.\\ | Sets the player to authorisation level 12.\\ | ||
| + | **delallbuildzones** ... '' | ||
| + | Deletes all build zones of the specified type.\\ | ||
| **delallmap** ... '' | **delallmap** ... '' | ||
| Removes all packets from the map with the specified map type.\\ | Removes all packets from the map with the specified map type.\\ | ||
| + | **delallstaticeffects** ... '' | ||
| + | Removes all static effect packets from the map.\\ | ||
| + | **delalltexmaps** ... '' | ||
| + | Removes all texture maps of the specified number from the map.\\ | ||
| **delalltreesoftype** ... '' | **delalltreesoftype** ... '' | ||
| Removes all forests of the specified tree type. \\ | Removes all forests of the specified tree type. \\ | ||
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| **demolishallbuildings** \\ | **demolishallbuildings** \\ | ||
| Demolishes all buildings on the map. (Note that normally building records never get fully deleted (For game modes where a demolished building can get restored etc). To fully delete all the buildings from your world, use *deleteallbuildings\\ | Demolishes all buildings on the map. (Note that normally building records never get fully deleted (For game modes where a demolished building can get restored etc). To fully delete all the buildings from your world, use *deleteallbuildings\\ | ||
| + | **demolishbuilding** ... '' | ||
| + | Removes a single building from the map \\ | ||
| **demolishplayerbuildings** .. '' | **demolishplayerbuildings** .. '' | ||
| Removes all the player' | Removes all the player' | ||
| Line 121: | Line 167: | ||
| **employeerecount** ... '' | **employeerecount** ... '' | ||
| Used to make sure that all buildings have the correct employee details. (Mostly useful if you've been fiddling with data files or backups or something odd). \\ | Used to make sure that all buildings have the correct employee details. (Mostly useful if you've been fiddling with data files or backups or something odd). \\ | ||
| + | **enterscene** ... '' | ||
| + | Makes the named player download the specified .uim file and then enter the scene \\ | ||
| **event** ... '' | **event** ... '' | ||
| Triggers a specific custom script event for the named player.\\ | Triggers a specific custom script event for the named player.\\ | ||
| + | **eventallalive** ... '' | ||
| + | Triggers a custom event for all players currently alive on the server. If you have a lot of players registered on your world this may take some time! \\ | ||
| + | **eventallbuildings** ... '' | ||
| + | Triggers a custom event for all the buildings currently constructed on the world. Note the ' | ||
| **eventallonline** ... '' | **eventallonline** ... '' | ||
| Triggers a custom event for all players currently connected to the server. \\ | Triggers a custom event for all players currently connected to the server. \\ | ||
| + | **eventallresidents** ... '' | ||
| + | Triggers a custom event for all players that have the named town set as their home town. \\ | ||
| **exitcrow** | **exitcrow** | ||
| | | ||
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| **exitteamall** \\ | **exitteamall** \\ | ||
| Removes everyone from the team game. \\ | Removes everyone from the team game. \\ | ||
| + | **explodebuilding** ... '' | ||
| + | Causes the building to explode \\ | ||
| **fademusic** ... '' | **fademusic** ... '' | ||
| Fades out the music playing for the player \\ | Fades out the music playing for the player \\ | ||
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| **firework** ... '' | **firework** ... '' | ||
| Adds a firework effect at your current location \\ | Adds a firework effect at your current location \\ | ||
| + | **fishingstop** ... '' | ||
| + | Stops the player fishing \\ | ||
| **flog** | **flog** | ||
| | | ||
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| **grantskillall** ... '' | **grantskillall** ... '' | ||
| Gives a skill to all players registered on the world.\\ | Gives a skill to all players registered on the world.\\ | ||
| + | **hitchplayer** ... '' | ||
| + | Sets the named player to hitch/ | ||
| ==== Commands I -> R ==== | ==== Commands I -> R ==== | ||
| Line 196: | Line 256: | ||
| **killalllights** ... '' | **killalllights** ... '' | ||
| Deletes all streetlights from the map. \\ | Deletes all streetlights from the map. \\ | ||
| + | **killalltimers** ... '' | ||
| + | Deletes all active script timers (created with script function sysSetTimer) \\ | ||
| **killbillall** \\ | **killbillall** \\ | ||
| Completely resets all player records, removing all players from the server. \\ | Completely resets all player records, removing all players from the server. \\ | ||
| **killhealth** | **killhealth** | ||
| Kills the player through health loss.\\ | Kills the player through health loss.\\ | ||
| + | **killtimer** ... '' | ||
| + | Deletes the specified timer \\ | ||
| **knight** ... '' | **knight** ... '' | ||
| Sets the player to authorisation level 8.\\ | Sets the player to authorisation level 8.\\ | ||
| **lasthere** ... '' | **lasthere** ... '' | ||
| Prints the time when the player was last online on this world. \\ | Prints the time when the player was last online on this world. \\ | ||
| + | **listtimers** ... '' | ||
| + | Displays info on all the currently active timers \\ | ||
| **loadmap** ... '' | **loadmap** ... '' | ||
| Loads new map files and disconnects all players. Path and extension is automatically added, so '' | Loads new map files and disconnects all players. Path and extension is automatically added, so '' | ||
| Line 236: | Line 302: | ||
| **newsregen** | **newsregen** | ||
| Regenerate the server newspaper. \\ | Regenerate the server newspaper. \\ | ||
| + | **onscreentimer** ... '' | ||
| + | Displays an onscreen timer for the named player for the specified time \\ | ||
| + | **osdclosewindow** .. '' | ||
| + | Closes the scripted OSD for the player \\ | ||
| **playsound** ... '' | **playsound** ... '' | ||
| Plays a sound effect for the player. (See sound effects [list]) \\ | Plays a sound effect for the player. (See sound effects [list]) \\ | ||
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| **removebackgroundmodel** | **removebackgroundmodel** | ||
| Removes background models from the specified map location \\ | Removes background models from the specified map location \\ | ||
| + | **removebuilding** ... '' | ||
| + | Removes a building from the map \\ | ||
| + | **removeemployee** ... '' | ||
| + | Removes an employee from the building \\ | ||
| + | **removefromstocks** ... '' | ||
| + | Removes an item from the building' | ||
| **removeskill** | **removeskill** | ||
| | | ||
| **removeskillall** | **removeskillall** | ||
| | | ||
| + | **removetile** .. '' | ||
| + | Removes a surface tile from the map \\ | ||
| **removewalls** ... '' | **removewalls** ... '' | ||
| | | ||
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| Sets the authorisation level for the player. (e.g. *setauth player 16, is the same as *makesysop player)\\ | Sets the authorisation level for the player. (e.g. *setauth player 16, is the same as *makesysop player)\\ | ||
| **setbirthtown** \\ | **setbirthtown** \\ | ||
| + | TBD \\ | ||
| + | **setbuildingstateflags** ... '' | ||
| + | TBD \\ | ||
| + | **setbuyprice** ... '' | ||
| + | Sets the buy price for the named item at the building \\ | ||
| **setcrow** | **setcrow** | ||
| Sets the crow number for the player. If they are not currently in crow mode they will enter it. \\ | Sets the crow number for the player. If they are not currently in crow mode they will enter it. \\ | ||
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| **setlevel** | **setlevel** | ||
| Sets the ' | Sets the ' | ||
| + | **setlevelall** .. '' | ||
| + | Sets the level for all players currently registered on the world \\ | ||
| **setlives** ... '' | **setlives** ... '' | ||
| Sets the number of ' | Sets the number of ' | ||
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| **setsealevel** ... '' | **setsealevel** ... '' | ||
| Sets the sea level on the world and transmits the change to all players. \\ | Sets the sea level on the world and transmits the change to all players. \\ | ||
| + | **setsellprice** ... '' | ||
| + | Sets the sell price for the named item at the building \\ | ||
| **setservervar** | **setservervar** | ||
| Sets the specified gServerVar to the value given.\\ | Sets the specified gServerVar to the value given.\\ | ||
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| **setteam** ... '' | **setteam** ... '' | ||
| Sets the player to be a member of the specified team number. \\ | Sets the player to be a member of the specified team number. \\ | ||
| + | **settile** ... '' | ||
| + | Sets the surface tile for the specified map points \\ | ||
| **settime** ... '' | **settime** ... '' | ||
| Sets the current game time. 42,200 = Midday. \\ | Sets the current game time. 42,200 = Midday. \\ | ||
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| Sets the player to a specific vehicle (ignoring any restrictions that would normally apply). \\ | Sets the player to a specific vehicle (ignoring any restrictions that would normally apply). \\ | ||
| **setvehicledamage** \\ | **setvehicledamage** \\ | ||
| + | **setwage** ... '' | ||
| + | Sets the wage for the building \\ | ||
| **showresidents** ... '' | **showresidents** ... '' | ||
| | | ||
| Line 534: | Line 625: | ||
| **testemail** \\ | **testemail** \\ | ||
| **updatebuildingpositionsfromindex** \\ | **updatebuildingpositionsfromindex** \\ | ||
| - | Method for correcting corrupted/ | + | Method for correcting corrupted/ |
| **updateserverbuildingpositions** \\ | **updateserverbuildingpositions** \\ | ||
| **wipeuser** \\ | **wipeuser** \\ | ||
| - | |||
reference/server_commands/full_command_list.1348776347.txt.gz · Last modified: (external edit)
