reference:server_commands:full_command_list
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| reference:server_commands:full_command_list [2012/09/27 20:24] – [Internal / Unused / Deprecated] mit | reference:server_commands:full_command_list [2025/05/28 16:35] (current) – external edit 127.0.0.1 | ||
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| ==== Commands A -> H ==== | ==== Commands A -> H ==== | ||
| + | **activatescreen** ... '' | ||
| + | Activates a particular screen for the specified player. Current screen nums are : 1 - Raw settings, 2 - Settings editor, 3 - Crow settings, 4 - Vehicle settings, 5- World Editor, 6 - Online Help, 7 - World Map, 8 - Subgame settings, 9 - Landscape settings, 10 - Graphic Settings, 11 - Island Info (Data/ | ||
| **addbackgroundmodel ** ... '' | **addbackgroundmodel ** ... '' | ||
| Adds a background model to the map and broadcast the new model to all players.\\ | Adds a background model to the map and broadcast the new model to all players.\\ | ||
| Line 11: | Line 13: | ||
| **addbuildingtoworld** ... '' | **addbuildingtoworld** ... '' | ||
| Same as addbuilding but using world coordinates instead of map coordinates \\ | Same as addbuilding but using world coordinates instead of map coordinates \\ | ||
| + | **addbuildzone** ... '' | ||
| + | Adds a BuildZone (used to restrict the placement of buildings into certain parts of the map) \\ | ||
| **addemployee** ... '' | **addemployee** ... '' | ||
| Adds an employee to the building \\ | Adds an employee to the building \\ | ||
| + | **addsafezone** .. '' | ||
| + | Adds a safe zone to the map \\ | ||
| **addskill** .. '' | **addskill** .. '' | ||
| Adds a skill to the player \\ | Adds a skill to the player \\ | ||
| + | **addspawnzone** .. '' | ||
| + | Adds a spawn zone to the map \\ | ||
| **addstarport** \\ | **addstarport** \\ | ||
| Adds a special ' | Adds a special ' | ||
| + | **addstaticeffect** ... '' | ||
| + | Adds a static effect (such as a column of smoke, fire etc) to the world \\ | ||
| + | **addtoinvestment** ... '' | ||
| + | Adds a cash amount to the building' | ||
| **addtostocks** ... '' | **addtostocks** ... '' | ||
| Adds the item to the building stocks \\ | Adds the item to the building stocks \\ | ||
| + | **addtree** ... '' | ||
| + | Adds a single tree to the map. \\ | ||
| **advancedate** '' | **advancedate** '' | ||
| Used to change the current game-date. Negative numbers can be used to go back in time. \\ | Used to change the current game-date. Negative numbers can be used to go back in time. \\ | ||
| + | **alert** | ||
| + | Sends a text message to the named player and triggers a little ' | ||
| + | **announce** | ||
| + | Sends a text message to all connected players and triggers a little ' | ||
| **attach** | **attach** | ||
| | | ||
| Line 33: | Line 51: | ||
| **battlestatus** \\ | **battlestatus** \\ | ||
| | | ||
| + | **bgmodel** ... '' | ||
| + | | ||
| + | **bonusweapon** ... '' | ||
| + | Gives the player a weapon overriding their vehicle' | ||
| + | **bonusweaponsecondary** ... '' | ||
| + | As above but applies to the player' | ||
| **bring** | **bring** | ||
| | | ||
| **buildetails** \\ | **buildetails** \\ | ||
| | | ||
| + | **buildingconnector** ... '' | ||
| + | Adds a special effect connecting the two buildings specified \\ | ||
| **buildingconstruct** .. '' | **buildingconstruct** .. '' | ||
| Activates the building construction UI allowing the player to place the building \\ | Activates the building construction UI allowing the player to place the building \\ | ||
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| **changeskillname** ... '' | **changeskillname** ... '' | ||
| Changes the name of a skill. Note that you will need to relog to see the full effects of the change.\\ | Changes the name of a skill. Note that you will need to relog to see the full effects of the change.\\ | ||
| + | **choptrees** ... '' | ||
| + | Temporarily removes any trees in the specified region and replaces them with tree stump models. (Trees return when player relogs) \\ | ||
| **cleanmap** \\ | **cleanmap** \\ | ||
| | | ||
| Line 75: | Line 103: | ||
| **clearlostbuildings** \\ | **clearlostbuildings** \\ | ||
| | | ||
| + | **clearzone** ... '' | ||
| + | Removes all zones of the specified type that cover the map coordinate specified \\ | ||
| **clonevehiclesettings** ... '' | **clonevehiclesettings** ... '' | ||
| Copies the settings from one vehicle to another \\ | Copies the settings from one vehicle to another \\ | ||
| + | **constructioninit** ... '' | ||
| + | Activates the construction screen for the player \\ | ||
| **crowscoreswipeall** \\ | **crowscoreswipeall** \\ | ||
| | | ||
| Line 95: | Line 127: | ||
| **cutscenemax** ... '' | **cutscenemax** ... '' | ||
| Triggers a ' | Triggers a ' | ||
| + | **damageplayer** ... '' | ||
| + | Damages a player by the specified amount. ' | ||
| + | **debugbuildingprox** \\ | ||
| + | Prints some basic information on the state of the building prox system for the local player.\\ | ||
| + | **debugspawnzones** | ||
| + | Prints some basic information on the number of spawn zones currently in the map.\\ | ||
| **deify** | **deify** | ||
| Sets the player to authorisation level 12.\\ | Sets the player to authorisation level 12.\\ | ||
| + | **delallbuildzones** ... '' | ||
| + | Deletes all build zones of the specified type.\\ | ||
| **delallmap** ... '' | **delallmap** ... '' | ||
| Removes all packets from the map with the specified map type.\\ | Removes all packets from the map with the specified map type.\\ | ||
| + | **delallstaticeffects** ... '' | ||
| + | Removes all static effect packets from the map.\\ | ||
| + | **delalltexmaps** ... '' | ||
| + | Removes all texture maps of the specified number from the map.\\ | ||
| **delalltreesoftype** ... '' | **delalltreesoftype** ... '' | ||
| Removes all forests of the specified tree type. \\ | Removes all forests of the specified tree type. \\ | ||
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| **demolishallbuildings** \\ | **demolishallbuildings** \\ | ||
| Demolishes all buildings on the map. (Note that normally building records never get fully deleted (For game modes where a demolished building can get restored etc). To fully delete all the buildings from your world, use *deleteallbuildings\\ | Demolishes all buildings on the map. (Note that normally building records never get fully deleted (For game modes where a demolished building can get restored etc). To fully delete all the buildings from your world, use *deleteallbuildings\\ | ||
| + | **demolishbuilding** ... '' | ||
| + | Removes a single building from the map \\ | ||
| **demolishplayerbuildings** .. '' | **demolishplayerbuildings** .. '' | ||
| Removes all the player' | Removes all the player' | ||
| Line 121: | Line 167: | ||
| **employeerecount** ... '' | **employeerecount** ... '' | ||
| Used to make sure that all buildings have the correct employee details. (Mostly useful if you've been fiddling with data files or backups or something odd). \\ | Used to make sure that all buildings have the correct employee details. (Mostly useful if you've been fiddling with data files or backups or something odd). \\ | ||
| + | **enterscene** ... '' | ||
| + | Makes the named player download the specified .uim file and then enter the scene \\ | ||
| **event** ... '' | **event** ... '' | ||
| Triggers a specific custom script event for the named player.\\ | Triggers a specific custom script event for the named player.\\ | ||
| + | **eventallalive** ... '' | ||
| + | Triggers a custom event for all players currently alive on the server. If you have a lot of players registered on your world this may take some time! \\ | ||
| + | **eventallbuildings** ... '' | ||
| + | Triggers a custom event for all the buildings currently constructed on the world. Note the ' | ||
| **eventallonline** ... '' | **eventallonline** ... '' | ||
| Triggers a custom event for all players currently connected to the server. \\ | Triggers a custom event for all players currently connected to the server. \\ | ||
| + | **eventallresidents** ... '' | ||
| + | Triggers a custom event for all players that have the named town set as their home town. \\ | ||
| **exitcrow** | **exitcrow** | ||
| | | ||
| Line 131: | Line 185: | ||
| **exitteamall** \\ | **exitteamall** \\ | ||
| Removes everyone from the team game. \\ | Removes everyone from the team game. \\ | ||
| + | **explodebuilding** ... '' | ||
| + | Causes the building to explode \\ | ||
| **fademusic** ... '' | **fademusic** ... '' | ||
| Fades out the music playing for the player \\ | Fades out the music playing for the player \\ | ||
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| **firework** ... '' | **firework** ... '' | ||
| Adds a firework effect at your current location \\ | Adds a firework effect at your current location \\ | ||
| + | **fishingstop** ... '' | ||
| + | Stops the player fishing \\ | ||
| **flog** | **flog** | ||
| | | ||
| Line 183: | Line 241: | ||
| **grantskillall** ... '' | **grantskillall** ... '' | ||
| Gives a skill to all players registered on the world.\\ | Gives a skill to all players registered on the world.\\ | ||
| + | **hitchplayer** ... '' | ||
| + | Sets the named player to hitch/ | ||
| ==== Commands I -> R ==== | ==== Commands I -> R ==== | ||
| Line 568: | Line 628: | ||
| **updateserverbuildingpositions** \\ | **updateserverbuildingpositions** \\ | ||
| **wipeuser** \\ | **wipeuser** \\ | ||
| - | |||
reference/server_commands/full_command_list.1348777462.txt.gz · Last modified: (external edit)
