releasenotes:2006
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| releasenotes:2006 [2020/02/19 21:44] – created mit | releasenotes:2006 [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| ===== 2006 Release Notes ===== | ===== 2006 Release Notes ===== | ||
| + | {{ : | ||
| **6-Jan-2006**\\ | **6-Jan-2006**\\ | ||
| ==== 0.49.5==== | ==== 0.49.5==== | ||
| < | < | ||
| - Fixes for the ' | - Fixes for the ' | ||
| - | - economy -& | + | - economy -> cargo rules 1 which turns off the whole thing about not being able to use items that you've not bought from another player |
| - various bits of stuff for minigames (killer rabbits etc) | - various bits of stuff for minigames (killer rabbits etc) | ||
| - fix for skill exchange buildings ignoring the max skill limit | - fix for skill exchange buildings ignoring the max skill limit | ||
| - inactive players no longer receive unemployment benefit or appear on the top 10 lists | - inactive players no longer receive unemployment benefit or appear on the top 10 lists | ||
| - | - added economy -& | + | - added economy -> ' |
| - fix for plane orientation not resetting when back on the ground | - fix for plane orientation not resetting when back on the ground | ||
| - .autotexmap (VAL) command for automatically covering the entire landscape with tiled texmaps | - .autotexmap (VAL) command for automatically covering the entire landscape with tiled texmaps | ||
| - Storing list of files not found for upload to clients in a server log file. | - Storing list of files not found for upload to clients in a server log file. | ||
| - | - changed the school profit system (per note on forums) + changed the way sales tax is calculated, so it is worked out on the price of the individual item rather than the total cost of the transaction. (So that a 1s item with 5% tax would have no tax applied (coz 5% of 1s is less than 1d) whatever amount of the item was purchased. (To avoid the silly situation where ppl would end up buying small amounts repeatedly to avoid tax) | + | - changed the school profit system (per note on forums) + changed the way sales tax is calculated, so it is worked out on the price of the individual item rather than the total cost of the transaction. (So that a 1s item with 5% tax would have no tax applied (coz 5% of 1s is less than 1d, when 1s = 14d) whatever amount of the item was purchased. (To avoid the silly situation where ppl would end up buying small amounts repeatedly to avoid tax) |
| - added buildzone display to .surf command | - added buildzone display to .surf command | ||
| - fixed 'set town taxes' options so they show up if a town is set to have no employees | - fixed 'set town taxes' options so they show up if a town is set to have no employees | ||
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| **17-Mar-2006**\\ | **17-Mar-2006**\\ | ||
| ====0.49.6==== | ====0.49.6==== | ||
| + | < | ||
| - Fix for antislashes in Data folders options messing up Unix server file sending after transfering settings from Windows. | - Fix for antislashes in Data folders options messing up Unix server file sending after transfering settings from Windows. | ||
| - fix for the passing of weapon info to the grenades launched by a ' | - fix for the passing of weapon info to the grenades launched by a ' | ||
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| - added message to school screen indicating the amount u make in profit on each lesson | - added message to school screen indicating the amount u make in profit on each lesson | ||
| - fix for *grantitem with a negative amount making the client' | - fix for *grantitem with a negative amount making the client' | ||
| - | - building capture modes 3 & 4, lay models (.modline) disabled on player landscaping mode 0 or 2, wealth tax limit changed to x100, | + | - building capture modes 3 & 4 |
| + | - lay models (.modline) disabled on player landscaping mode 0 or 2 | ||
| + | - wealth tax limit changed to x100 | ||
| + | - show position on map 7 | ||
| + | - fixed building access team modes so non-team buildings can always be accessed | ||
| + | - new map display modes to hide towns | ||
| + | - hunger & thirst settings so health decay is applied only to players of certain levels | ||
| - changed building screens so that demanded items never appear on the sales lists + fixed a joining world client crash when the world uses shadow maps | - changed building screens so that demanded items never appear on the sales lists + fixed a joining world client crash when the world uses shadow maps | ||
| - added Crows settings to only allow ppl to join crow mode when in spawn zone 10 | - added Crows settings to only allow ppl to join crow mode when in spawn zone 10 | ||
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| - boats can sail beyond map edges | - boats can sail beyond map edges | ||
| - fixed cancel button on trade report | - fixed cancel button on trade report | ||
| - | - fix for 'use your own fixed school' | + | - fix for 'use your own fixed school' |
| + | - tidyin of *stats display and *wipealldead & *wipeallinactive | ||
| + | - Added *unfreezeall | ||
| + | - made it so planes can't be flown while 'at home'. | ||
| - fix for town owner not being able to build stuff when the family settings apply | - fix for town owner not being able to build stuff when the family settings apply | ||
| - stopped planes on water | - stopped planes on water | ||
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| - fix for comms icons menu disappearing after a bit.. | - fix for comms icons menu disappearing after a bit.. | ||
| </ | </ | ||
| + | |||
| + | FIXME: somewhere between here and 2007 i started writing the scripting language, but i cant find notes for that atm :/ | ||
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