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scripting:cutscenes [2012/03/26 01:08] mitscripting:cutscenes [2025/05/28 16:34] (current) – external edit 127.0.0.1
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 ===== Cutscenes Overview ===== ===== Cutscenes Overview =====
  
-On your world you can start a cutscene for someone at any point in your script. The cutscene is contained within a file on the server that the client will download. Cutscenes allow you to control the camera and player, add models and graphics, add UI text and do things like play music and control special effects. +You can trigger a cutscene for someone from script or manually using the command : 
 +<codedoc> 
 +*cutscene [PLAYERNAME] [CUTSCENE_FILENAME] 
 +</codedoc>
  
-e.g. You might have a cutscene triggered when a new player joins, that pans the camera around to show them their environment, and tells them some stuff about your world. \\ +The cutscene is contained within a file on the server that the client will download. Cutscenes allow you to control the camera and player, add models and graphics, add UI text and do things like play music and control special effects.  
-\\ + 
-Or you might have a building (or item) that when accessed triggers a cutscene giving the user a storyline or clues that leads to bigger things. \\+e.g. You might have a cutscene triggered when a new player joins, that pans the camera around to show them their environment, and tells them some stuff about your world. Or you might have a building (or item) that when accessed triggers a cutscene giving the user a storyline or clues that leads to bigger things. \\
 \\ \\
 Cutscenes use a different language (don't ask), where you set thing such as 'the camera will pan from //this// point, to //this// point, from time x to time y' or 'this model will move from //here// to //here// and do //this// animation'. \\ Cutscenes use a different language (don't ask), where you set thing such as 'the camera will pan from //this// point, to //this// point, from time x to time y' or 'this model will move from //here// to //here// and do //this// animation'. \\
 \\ \\
-If you're new to world building, come back here later - you'll get more benefit exploring the event scripting side of things. If not, and you want to make a really nice experience out of world, then appropriate use of well-crafted cutscenes could make a huge difference to the appearance of your world.\\+If you're new to world building, come back here later - you'll get more benefit exploring the event scripting side of things. If you're an advanced world-builder, appropriate use of well-crafted cutscenes can make a huge difference to the appearance of your world.\\
 \\ \\
 ===== Cutscene Reference Materials ===== ===== Cutscene Reference Materials =====
  
-  * [[Scripting:Cutscenes:Language|Cutscene Language]] +  * [[Scripting:Cutscenes:Language|Introduction to the Cutscene Language]] 
-  * [[Scripting:Cutscenes:Types List|Types Overview]] +  * [[Scripting:Cutscenes:Quickstart guide|Quickstart guide]] 
-  * [[Scripting:Cutscenes:Reference Manual|Reference Manual]]+  * [[Scripting:Cutscenes:FAQ|FAQ]]
  
 +  * [[scripting:reference:cutscenes|Reference Manual]]
   * [[Scripting:Cutscenes:Samples|Samples]]   * [[Scripting:Cutscenes:Samples|Samples]]
-  * +
  
scripting/cutscenes.1332724107.txt.gz · Last modified: (external edit)