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scripting:functions_custom_events_overview

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scripting:functions_custom_events_overview [2012/03/25 18:47] mitscripting:functions_custom_events_overview [2025/05/28 16:34] (current) – external edit 127.0.0.1
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 <note important> <note important>
-Be very careful with events calling other events, particularly when using ''*eventallonline'' or ''Sleep''s. Many commands (''*addbackgroundmodel'' for instance) replicate to everyone present, so mistakenly having an event triggered for all players can produce confusing and nasty side-effects. (e.g. For ''*addbackgroundmodel'', the background model would be added multiple times and the server could waste an awful lot of your bandwidth telling everyone about it multiple times..)+Be very careful with events calling other events, particularly when using ''*eventallonline'' or ''Sleep''s. Many commands (''*addbackgroundmodel'' for instance) replicate to everyone present, so mistakenly having an event triggered for all players can produce confusing and nasty side-effects. (e.g. For ''*addbackgroundmodel'', duplicate models would be added to the map multiple times and the server could waste an awful lot of your bandwidth telling everyone about again and again..)
 </note> </note>
  
scripting/functions_custom_events_overview.1332701258.txt.gz · Last modified: (external edit)