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scripting:introduction [2012/03/26 00:51] mitscripting:introduction [2025/05/28 16:34] (current) – external edit 127.0.0.1
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 *reloadscript *reloadscript
 </codedoc> </codedoc>
-.. for the changes to take effect +.. (alternatively press F11 if you are the world owner) for the changes to take effect.
 </note> </note>
  
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 As an initial example - perhaps you want to have a special building that when built, awards your players with a special item. The simple script to do this might look something like.. As an initial example - perhaps you want to have a special building that when built, awards your players with a special item. The simple script to do this might look something like..
  
-<codedoc>+<code>
 Event( "NewBuilding", "3" Event( "NewBuilding", "3"
  
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   *grantitem %PLAYER% Special Item   *grantitem %PLAYER% Special Item
  
-</codedoc>+</code>
 If you've already been playing around with owner features on your world, then the *commands might already be familiar - Just about anything you can do using the commands on the server you can do through the scripting system - which leads to lots of possible clever features done in script. If you've already been playing around with owner features on your world, then the *commands might already be familiar - Just about anything you can do using the commands on the server you can do through the scripting system - which leads to lots of possible clever features done in script.
  
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