scripting:reference:system_functions:buildinginformationfunctions
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| scripting:reference:system_functions:buildinginformationfunctions [2023/02/28 13:05] – [sysGetBuyPrice] mit | scripting:reference:system_functions:buildinginformationfunctions [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| System functions that provide information about a building and its contents, and allow you to control the building UI. | System functions that provide information about a building and its contents, and allow you to control the building UI. | ||
| + | |||
| + | Unless otherwise stated, these functions refer to the building currently being accessed by the player. (This can be overriden using SetBuildingContext). | ||
| ==== sysAmountInStocks ==== | ==== sysAmountInStocks ==== | ||
| Line 43: | Line 45: | ||
| if ( $woodSellPrice == 0 ) | if ( $woodSellPrice == 0 ) | ||
| { | { | ||
| - | | + | |
| } | } | ||
| else | else | ||
| { | { | ||
| $woodSellPriceText = sysGetPriceText( $woodSellPrice ) | $woodSellPriceText = sysGetPriceText( $woodSellPrice ) | ||
| - | | + | |
| } | } | ||
| osdactivate() | osdactivate() | ||
| Line 67: | Line 69: | ||
| { | { | ||
| $employeeName = sysGetPlayerName( $employeeID ) | $employeeName = sysGetPlayerName( $employeeID ) | ||
| - | | + | |
| } | } | ||
| else | else | ||
| { | { | ||
| - | | + | |
| } | } | ||
| osdactivate() | osdactivate() | ||
| Line 97: | Line 99: | ||
| TBD\\ | TBD\\ | ||
| - | ==== sysBuildingActivateStockroom | + | ==== sysBuildingGetSoldItem |
| - | ==== sysBuildingActivateBuyItem | + | ==== sysBuildingGetMadeItem |
| - | ==== sysBuildingActivateSetPrices | + | ==== sysBuildingGetDemandedItem |
| - | ==== sysBuildingActivateSellItem | + | ==== sysBuildingGetProducedItem |
| - | ==== sysBuildingActivateEmployeeList | + | ==== sysBuildingGetTotalSold |
| + | ^ Format | sysBuildingGetTotalSold ( Item_Name_or_Num )| | ||
| + | ^ Description | Returns the total amount of the item that has been sold (since the count was reset with *buildingresetsoldtotal). If item name is omitted or set to 0, a total of all items is provided. | | ||
| + | ^ Example | '' | ||
| + | |||
| + | ==== sysBuildingGetTotalMade ==== | ||
| + | ^ Format | sysBuildingGetTotalMade ( Item_Name_or_Num )| | ||
| + | ^ Description | Returns the total amount of the item that has been made (since the count was reset with *buildingresetmadetotal). If item name is omitted or set to 0, a total of all items is provided. | | ||
| + | ^ Example | '' | ||
| ===== Related System Values ===== | ===== Related System Values ===== | ||
| Line 107: | Line 118: | ||
| \\ | \\ | ||
| \\ | \\ | ||
| - | **$gBuildingNum**, **$gBuildingAccessNum**, **$gBuildingScriptParam**, **$gBuildingX**, **$gBuildingY**, **$gBuildingCode**, **$gBuildingOwnerID**, **$gBuildingNumEmployees**, **$gBuildingMaxEmployees**, **$gBuildingSalePrice**, **$gBuildingWage**, **$gBuildingWorldX**, **$gBuildingWorldY**, **$gBuildingInvestment**, | + | **$gBuildingX**, **$gBuildingY** : X,Y location of the building in map coords (default 0 -> 255)\\ |
| - | **$gBuildingEfficiency**, | + | **$gBuildingCode** : Building type code - the number of the building type in the buildings editor list\\ |
| + | **$gBuildingNum**, **$gBuildingAccessNum** : Unique ID number of the specific building being accessed \\ | ||
| + | **$gBuildingWorldX**, **$gBuildingWorldY** : X,Y location of the building in world coords\\ | ||
| + | **$gBuildingTeam** : Team the building belongs to (or 0 if none)\\ | ||
| + | **$gBuildingCapacity** : Capacity value of the building (e.g. for homes)\\ | ||
| + | **$gBuildingSpaceRemaining** : Remaining capacity of the building (e.g. for homes)\\ | ||
| + | **$gBuildingTown** : Town building num of the town the building is in (or 0 if the building is not in a town)\\ | ||
| + | **$gBuildingScriptParam**, , **$gBuildingOwnerID**, **$gBuildingNumEmployees**, **$gBuildingMaxEmployees**, **$gBuildingSalePrice**, **$gBuildingWage**, **$gBuildingInvestment**, | ||
| + | **$gBuildingEfficiency**, | ||
| + | |||
| + | ===== Collated Player Building Information ===== | ||
| + | |||
| + | The following functions are somewhat different.. rather than being about a specific building, they return information about all the buildings a player currently owns. | ||
| + | |||
| + | ==== sysPlayerBuildingsGetTotalMade ==== | ||
| + | ^ Format | sysPlayerBuildingsGetTotalMade ( PlayerID, Item_Name_or_Num )| | ||
| + | ^ Description | Returns the total amount of the item that has been made in the player' | ||
| + | ^ Example | '' | ||
| + | |||
| + | ==== sysPlayerBuildingsGetTotalSold ==== | ||
| + | ^ Format | sysPlayerBuildingsGetTotalSold ( PlayerID, Item_Name_or_Num )| | ||
| + | ^ Description | Returns the total amount of the item that has been sold from the player' | ||
| + | ^ Example | '' | ||
scripting/reference/system_functions/buildinginformationfunctions.1677589537.txt.gz · Last modified: (external edit)
