scripting:reference:system_functions:playerstatusfunctions
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| scripting:reference:system_functions:playerstatusfunctions [2020/01/29 13:15] – mit | scripting:reference:system_functions:playerstatusfunctions [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| === Player Information Functions === | === Player Information Functions === | ||
| - | System functions | + | |
| + | Most of the information about the player who has triggered the script event is available through [[scripting: | ||
| + | |||
| + | These system | ||
| ==== sysGetPlayerID ==== | ==== sysGetPlayerID ==== | ||
| - | ^ Format | sysGetPlayerID( | + | ^ Format | sysGetPlayerID( Player Name )| |
| ^ Description | Returns the ID for a specified player name | | ^ Description | Returns the ID for a specified player name | | ||
| - | ^ Parameters | Player Name | | ||
| ^ Returns | Player ID | | ^ Returns | Player ID | | ||
| // | // | ||
| Line 19: | Line 21: | ||
| *msg %PLAYER% Bob's player ID is $playerID | *msg %PLAYER% Bob's player ID is $playerID | ||
| } | } | ||
| + | } | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ==== sysGetPlayerName==== | ||
| + | ^ Format | sysGetPlayerName( PlayerID )| | ||
| + | ^ Description | Returns the name for a specified player ID | | ||
| + | ^ Returns | Player Name | | ||
| + | // | ||
| + | < | ||
| + | { | ||
| + | $name = sysGetPlayerID( $gServerKey[StoredPlayerID] ) | ||
| + | *msg %PLAYER% The player ID stored in the server key is for the player name $name | ||
| } | } | ||
| </ | </ | ||
| Line 25: | Line 40: | ||
| ==== sysIsPlayerIDOnline ==== | ==== sysIsPlayerIDOnline ==== | ||
| - | ^ Format | sysIsPlayerIDOnline( | + | ^ Format | sysIsPlayerIDOnline( Player ID )| |
| ^ Description | Used to determine if the specified player is currently online on the world | | ^ Description | Used to determine if the specified player is currently online on the world | | ||
| - | ^ Parameters | Player ID | | ||
| ^ Returns | **1** if the player is connected, **0** if not | | ^ Returns | **1** if the player is connected, **0** if not | | ||
| ^ Example | '' | ^ Example | '' | ||
| Line 33: | Line 47: | ||
| ==== sysIsInSpawnZone ==== | ==== sysIsInSpawnZone ==== | ||
| FIXME: This function name is inconsistent, | FIXME: This function name is inconsistent, | ||
| - | ^ Format | sysIsInSpawnZone( | + | ^ Format | sysIsInSpawnZone( |
| ^ Description | Used to determine if the current player is within the specified spawn zone region | | ^ Description | Used to determine if the current player is within the specified spawn zone region | | ||
| - | ^ Parameters | SpawnZone Type/ID | | ||
| ^ Returns | **1** if the player is in the region, **0** if not | | ^ Returns | **1** if the player is in the region, **0** if not | | ||
| ^ Example | '' | ^ Example | '' | ||
| Line 57: | Line 70: | ||
| ==== sysNumPlayersWithPlayerVarVal ==== | ==== sysNumPlayersWithPlayerVarVal ==== | ||
| - | TBD // | + | Example : '' |
| // | // | ||
| + | |||
| + | ==== sysGenerateTopPlayerVarsList ==== | ||
| + | ^ Format | sysGenerateTopPlayerVarsList( VarNum, Num_players_to_list )| | ||
| + | ^ Description | Generates a list of players sorted by the $gPlayerVar selcted. e.g. '' | ||
| + | ^ Returns | The number of players actually added to the list. (Only players with the PlayerVar above 0 get added) | | ||
| + | \\ | ||
| ==== sysGetTopPlayer ==== | ==== sysGetTopPlayer ==== | ||
| - | TBD // | + | ^ Format | sysGetTopPlayer ( List_Index )| |
| + | ^ Description | Access the list of top players generated using sysGenerateTopPlayerVarsList. List_Index starts at 0, so '' | ||
| + | ^ Returns | PlayerID | | ||
| + | // | ||
| // | // | ||
| ==== sysGetPlayerListScore ==== | ==== sysGetPlayerListScore ==== | ||
| + | ^ Format | sysGetPlayerListScore ( PlayerID )| | ||
| + | ^ Description | Returns the ' | ||
| + | ^ Returns | Score value | | ||
| + | FIXME : Separate below into separate PlayerListScore page: | ||
| + | *settings PlayerListMode | ||
| + | commands *incplayerlistscore, | ||
| + | Related Subgame functions: | ||
| + | SubgameActivatePlayerListScores( SubgameID, Mode )\\ | ||
| + | SubgameGetHighestPlayerListScore( SubgameID )\\ | ||
| + | SubgameNumPlayersWithPlayerListScore( SubgameID, Score )\\ | ||
| + | SubgameGetPlayerWithPlayerListScore( SubgameID, Score, Index )\\ | ||
| + | // | ||
| + | < | ||
| + | </ | ||
| TBD // | TBD // | ||
| // | // | ||
scripting/reference/system_functions/playerstatusfunctions.1580303732.txt.gz · Last modified: (external edit)
