world_setup:game_features:particleeffects
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| world_setup:game_features:particleeffects [2020/03/11 09:22] – mit | world_setup:game_features:particleeffects [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| ==== Spread Effects ==== | ==== Spread Effects ==== | ||
| Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. | Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. | ||
| - | Currently the spread type can be: | + | Currently the spread type can be:\\ |
| - | 0 - Effects are distributed randomnly in a circular radius around the location given | + | 0 - Effects are distributed randomnly in a circular radius around the location given\\ |
| - | 1 - Effects are distributed evenly in a circular radius around the location given | + | 1 - Effects are distributed evenly in a circular radius around the location given\\ |
world_setup/game_features/particleeffects.1583918541.txt.gz · Last modified: (external edit)
