world_setup:vehicles_controls
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| world_setup:vehicles_controls [2014/06/09 07:53] – created mit | world_setup:vehicles_controls [2025/05/28 16:34] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ===== Vehicles & Controls ====== | + | ===== Vehicles & Controls |
| There are 24 different vehicles available on your world. As the World Owner you can access any at any time by using the command ***setvehicle [name] [Vehicle Number]**. | There are 24 different vehicles available on your world. As the World Owner you can access any at any time by using the command ***setvehicle [name] [Vehicle Number]**. | ||
| Line 7: | Line 7: | ||
| See the [[' | See the [[' | ||
| - | + | ===== Vehicle Control Mode ===== | |
| - | ==== Vehicle Control Mode ==== | + | |
| Each vehicle has a ' | Each vehicle has a ' | ||
| Line 14: | Line 13: | ||
| The most common control modes currently are : | The most common control modes currently are : | ||
| - | **0** Basic Ground vehicle - Original A Tractor control mode | + | ^ Control Mode Value ^ Description ^ |
| - | **1** Ground vehicle - More ' | + | ^ 0 | Basic Ground vehicle - Original A Tractor control mode | |
| - | **2** Airplan control mode | + | ^ 1 | Ground vehicle - More ' |
| - | **3** Boat | + | ^ 2 | Airplan control mode | |
| - | **5** Hovercraft - Controls like Mode 1 but floats on water | + | ^ 3 | Boat | |
| - | **27** Point and click - Controls like mode 0 but player can click on screen to go to a destination | + | ^ 5 | Hovercraft - Controls like Mode 1 but floats on water | |
| - | + | ^ 27 | Point and click - Controls like mode 0 but player can click on screen to go to a destination | |
| - | Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' | + | |
| - | the correct mode before you adjust the other settings.. | + | |
| - | + | ||
| - | ==== Raw Vehicle Settings Reference ==== | + | |
| - | + | ||
| - | === Control Mode === | + | |
| - | 0 Ground vehicle - Original A Tractor control mode | + | |
| - | + | ||
| - | 1 Ground vehicle - More ' | + | |
| - | + | ||
| - | 2 Flight control mode | + | |
| - | + | ||
| - | 3 Boat | + | |
| - | + | ||
| - | 4 Ground vehicle - Repeat of mode 1 but the vehicle ' | + | |
| - | + | ||
| - | 5 Hovercraft - Controls like Mode 1 but floats on water | + | |
| - | + | ||
| - | 6 Simplified flight mode (similar to the ' | + | |
| - | + | ||
| - | 7 Strafe Ground vehicle - As mode 0 but with strafe keys. | + | |
| - | + | ||
| - | 8 Directional control for ground vehicles. (Designed to be used in topdown mode - see Cam Type 4 etc.) | + | |
| - | + | ||
| - | 9 As mode 0, but the vehicle cannot enter deep-water | + | |
| - | + | ||
| - | 10 As mode 1, but the vehicle cannot enter deep-water | + | |
| - | + | ||
| - | 11 A turret control mode where rotating the view does not affect the direction of travel. | + | |
| - | + | ||
| - | 12 An alternative version of 11, but the vehicle cannot rotate on without moving forwards | + | |
| - | + | ||
| - | 13 Same as 0 but with gravity applied at 1/10th of normal | + | |
| - | + | ||
| - | 14 Same as 1 but with gravity applied at 1/10th of normal | + | |
| - | + | ||
| - | 15 Same as 0 but with gravity applied at 1/2 of normal | + | |
| - | + | ||
| - | 16 Same as 1 but with gravity applied at 1/2 of normal | + | |
| - | + | ||
| - | 17 Reserved for new ground vehicle control | + | |
| - | + | ||
| - | 18 Balloon Control | + | |
| - | + | ||
| - | 19 Topdown flight mode (Bluemax stylee) (WIP) | + | |
| - | + | ||
| - | 20 Reserved for helicopter control mode | + | |
| - | + | ||
| - | 21 TBD | + | |
| - | + | ||
| - | 22 TBD | + | |
| - | 23 TBD | + | Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' |
| - | 24 TBD | + | ===== Raw Vehicle Settings Reference ===== |
| - | 25 TBD | + | ==== Control Mode ==== |
| - | 26 TBD | + | ^ Value ^ Description ^ |
| - | 27 TBD | + | ^ 0 | Ground vehicle - Original A Tractor control mode | |
| + | ^ 1 | Ground vehicle - More ' | ||
| + | ^ 2 | Flight control mode | | ||
| + | ^ 3 | Boat | | ||
| + | ^ 4 | Ground vehicle - Repeat of mode 1 but the vehicle ' | ||
| + | ^ 5 | Hovercraft - Controls like Mode 1 but floats on water | | ||
| + | ^ 6 | Simplified flight mode (similar to the ' | ||
| + | ^ 7 | Strafe Ground vehicle - As mode 0 but with strafe keys. | | ||
| + | ^ 8 | Directional control for ground vehicles. (Designed to be used in topdown mode - see Cam Type 4 etc.) | | ||
| + | ^ 9 | As mode 0, but the vehicle cannot enter deep-water | | ||
| + | ^ 10 | As mode 1, but the vehicle cannot enter deep-water | | ||
| + | ^ 11 | A turret control mode where rotating the view does not affect the direction of travel. | | ||
| + | ^ 12 | alternative version of 11, but the vehicle cannot rotate on without moving forwards | | ||
| + | ^ 13 | Same as 0 but with gravity applied at 1/10th of normal | | ||
| + | ^ 14 | Same as 1 but with gravity applied at 1/10th of normal | | ||
| + | ^ 15 | Same as 0 but with gravity applied at 1/2 of normal | | ||
| + | ^ 16 | Same as 1 but with gravity applied at 1/2 of normal | | ||
| + | ^ 17 | Reserved for new ground vehicle control | | ||
| + | ^ 18 | Balloon Control | | ||
| + | ^ 19 | Topdown flight mode (Bluemax stylee) (WIP) | | ||
| + | ^ 20 | Reserved for helicopter control mode | | ||
| + | ^ 21 | TBD | | ||
| + | ^ 22 | TBD | | ||
| + | ^ 23 | TBD | | ||
| + | ^ 24 | TBD | | ||
| + | ^ 25 | TBD | | ||
| + | ^ 26 | TBD | | ||
| + | ^ 27 | TBD | | ||
| + | ^ 28 | TBD | | ||
| + | ^ 29 | TBD | | ||
| + | ^ 30 | TBD | | ||
| + | ^ 31 | TBD | | ||
| + | ^ 32 | TBD | | ||
| - | === Slope Behaviour === | + | ==== Slope Behaviour ==== |
| + | * 0 - The model rolls and pitches in response to the landscape it is over (when in contact with the ground). | ||
| + | * 1 - The vehicle' | ||
| + | * 2 - | ||
| + | * 3 - | ||
| - | 0 - The model rolls and pitches in response to the landscape it is over (when in contact with the ground). | + | ==== Primary Weapon ==== |
| - | 1 - The vehicle' | + | Primary weapon type (By default, triggered by pressing CTRL - although this can be changed with other settings). For further info on weapons, see the [[world_setup: |
| - | 2 - | + | ==== Secondary Weapon ==== |
| - | 3 - | + | Secondary weapon type (By default, triggered by pressing TAB - although this can be changed with other settings). For further info on weapons, see the [[world_setup: |
| - | === Primary Weapon | + | ==== Extras ==== |
| - | === Secondary Weapon === | + | ^ Value ^ Description ^ |
| + | ^ 0 | No Extras | | ||
| + | ^ 1 | Vehicle has a jetpack (which the player can use at any time by pressing ' | ||
| + | ^ 2 | Vehicle can use jetpack if the player has the ' | ||
| + | ^ 3 | Vehicle can jump (using tab) | | ||
| + | ^ 4 | Vehicle can jump and has jetpack | | ||
| + | ^ 5 | No Extras | | ||
| + | ^ 6 | No Extras | | ||
| + | ^ 7 | ' | ||
| - | These select the 2 weapons available on this vehicle (when the appropriate weapon mode is set.) | + | ==== Reverse Percentage |
| - | + | ||
| - | See Weapons. | + | |
| - | + | ||
| - | === Extras === | + | |
| - | + | ||
| - | 0 - No Extras | + | |
| - | + | ||
| - | 1 - Vehicle has a jetpack (which the player can use at any time by pressing ' | + | |
| - | + | ||
| - | 2 - Vehicle can use jetpack if the player has the ' | + | |
| - | + | ||
| - | 3 - Vehicle can jump (using tab) | + | |
| - | + | ||
| - | 4 - Vehicle can jump and has jetpack | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Reverse Percentage === | + | |
| This controls the speed of the vehicle when reversing, as a fraction of the normal top speed - i.e. 50% means the vehicle goes twice as fast forward than in reverse. | This controls the speed of the vehicle when reversing, as a fraction of the normal top speed - i.e. 50% means the vehicle goes twice as fast forward than in reverse. | ||
| - | + | ==== (Shift) Turn Percentage | |
| - | === (Shift) Turn Percentage === | + | |
| This value modifies the rate of turn on the vehicle when the player holds ' | This value modifies the rate of turn on the vehicle when the player holds ' | ||
| - | + | ==== Turret Pitch Limit ==== | |
| - | === Armour Strength === | + | Angle (in degrees) to which a vertical turret on this vehicle can pitch. |
| - | Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. | ||
| - | |||
| - | The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of | ||
| - | |||
| - | 200 means 50% damage is done. | ||
| - | |||
| - | When the setting is 0, the default value of 100 (%) is used. | ||
| - | |||
| - | |||
| - | |||
| - | TIP : When initially creating weapon damage settings for your island, set all vehicle armour to 100, then modify them once you're happy with the overall damage settings. | ||
| - | |||
| - | |||
| - | |||
| - | === Camera Type === | ||
| + | ==== Camera Type ==== | ||
| This setting gives you control on how the camera behaves for the vehicle - making it so the vehicle can only be used from a ' | This setting gives you control on how the camera behaves for the vehicle - making it so the vehicle can only be used from a ' | ||
| + | * 0 - Normal mode. Zoomable 3d view camera that follows the player and reacts to the landscape. | ||
| + | * 1 - First person camera only. | ||
| + | * 2 - High, distant camera locked at a fixed range and orientation behind the player. | ||
| + | * 3 - As 2 but much closer in and lower. | ||
| + | * 4 - Non-zoomable short range top-down view. | ||
| + | * 5 - Non-zoomable mid-range top-down view. | ||
| + | * 6 - Non-zoomable long-range top-down view. | ||
| + | * 7 - Zoomable topdown view | ||
| + | * 8 - Topdown view that automatically zooms out based on the speed of the player. | ||
| + | * 9 - Topd own view fixed at height a little above the maximum of the landscape. Useful for map-editing. | ||
| + | * 10 - Fixed, horizontal ' | ||
| + | * 11 - Normal zoomable cam but at half the normal distance. | ||
| + | * 12 - Normal zoomable cam but at quarter the normal distance. | ||
| + | * 13 - Normal zoomable cam but at one and a half times the normal distance. | ||
| + | * 14 - | ||
| + | * 15 - Zoomable camera set looking 45 degrees downwards at all time, focused on the player | ||
| + | * 16 - Zoomable horizontal camera, positioned at height a little above the top of the player model. | ||
| - | 0 - Normal mode. Zoomable 3d view camera that follows the player and reacts to the landscape. | + | ==== Collision Damage ==== |
| - | 1 - First person camera only. | + | Not currently supported. |
| - | 2 - High, distant camera locked at a fixed range and orientation behind the player. | + | ==== Gun Height ==== |
| - | 3 - As 2 but much closer in and lower. | + | TBD |
| - | 4 - Non-zoomable short range top-down view. | + | ==== Turret Behaviour ==== |
| - | 5 - Non-zoomable mid-range top-down view. | + | * 0 - Mouse controls turret elevation |
| + | * 1 - Turret elevation fixed at horizontal | ||
| + | * 2 - Turret elevation fixed at 30 | ||
| + | * 3 - Turret elevation fixed at 45 | ||
| - | 6 - Non-zoomable long-range top-down view. | + | ==== Cam Height |
| - | + | ||
| - | 7 - Zoomable topdown view | + | |
| - | + | ||
| - | 8 - Topdown view that automatically zooms out based on the speed of the player. | + | |
| - | + | ||
| - | 9 - Topd own view fixed at height a little above the maximum of the landscape. Useful for map-editing. | + | |
| - | + | ||
| - | 10 - Fixed, horizontal ' | + | |
| - | + | ||
| - | 11 - Normal zoomable cam but at half the normal distance. | + | |
| - | + | ||
| - | 12 - Normal zoomable cam but at quarter the normal distance. | + | |
| - | + | ||
| - | 13 - Normal zoomable cam but at one and a half times the normal distance. | + | |
| - | + | ||
| - | 14 - | + | |
| - | + | ||
| - | 15 - Zoomable camera set looking 45 degrees downwards at all time, focused on the player | + | |
| - | + | ||
| - | 16 - Zoomable horizontal camera, positioned at height a little above the top of the player model. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Collision Damage === | + | |
| - | + | ||
| - | Not currently supported. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Cam Height === | + | |
| This is the height up the model that the first person camera is positioned (and also the height at which player labels are displayed, and it affects the position on which the main camera is focused). Its value is a percentage of the size of the model, hence 75% means that the first person camera is positioned three quarters of the way up the model. | This is the height up the model that the first person camera is positioned (and also the height at which player labels are displayed, and it affects the position on which the main camera is focused). Its value is a percentage of the size of the model, hence 75% means that the first person camera is positioned three quarters of the way up the model. | ||
| - | + | ==== Vehicle Type ==== | |
| - | + | ||
| - | === Turret Behaviour === | + | |
| - | + | ||
| - | 0 - Mouse controls turret elevation | + | |
| - | + | ||
| - | 1 - Turret elevation fixed at horizontal | + | |
| - | + | ||
| - | 2 - Turret elevation fixed at 30 | + | |
| - | + | ||
| - | 3 - Turret elevation fixed at 45 | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Vehicle Type === | + | |
| This setting specifies the general type of the vehicle - whether its a person or a car or whateva. It doesnt affect the speed or behaviour of the vehicle at all.. but governs other graphical and optional things like headlights and graphical appearance. | This setting specifies the general type of the vehicle - whether its a person or a car or whateva. It doesnt affect the speed or behaviour of the vehicle at all.. but governs other graphical and optional things like headlights and graphical appearance. | ||
| - | 0 - Humanoid - No headlights. No engine sfx. No fuel consumption. No exit vehicle button. No horn (does a gesture animation instead) | + | * 0 - Humanoid - No headlights. No engine sfx. No fuel consumption. No exit vehicle button. No horn (does a gesture animation instead) |
| - | + | ||
| - | + | ||
| (All below have an exit vehicle button if used) | (All below have an exit vehicle button if used) | ||
| + | * 1 - Normal car - Specular lighting, headlights, engine sfx, fuel consumption, | ||
| + | * 2 - Non-shiny car. (As above but without specular lighting | ||
| + | * 3 - Vehicle same as 1 but send out occasional puffs of smoke. (Tractor-stylee) | ||
| + | * 4 - Vehicle same as 1 but sends out a continuous stream of smoke, which' | ||
| + | * 5 - | ||
| - | + | ==== Cam Limit ==== | |
| - | 1 - Normal car - Specular lighting, headlights, engine sfx, fuel consumption, | + | |
| - | + | ||
| - | 2 - Non-shiny car. (As above but without specular lighting | + | |
| - | + | ||
| - | 3 - Vehicle same as 1 but send out occasional puffs of smoke. (Tractor-stylee) | + | |
| - | + | ||
| - | 4 - Vehicle same as 1 but sends out a continuous stream of smoke, which' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Cam Limit === | + | |
| Limits access to specified camera options when this vehicle is used | Limits access to specified camera options when this vehicle is used | ||
| - | + | * 0: Normal.. first person etc is allowed | |
| + | * 1: No camera view change allowed | ||
| + | * 2: No camera view change, and crow mode is inaccessible too | ||
| + | * 3: No camera view change, no mouse lock | ||
| + | * 4: Camera change allowed but mouse lock isnt | ||
| - | 0: Normal.. first person etc is allowed | + | ==== Skill Level Required ==== |
| - | + | ||
| - | 1: No camera view change allowed | + | |
| - | + | ||
| - | 2: No camera view change, and crow mode is inaccessible too | + | |
| - | + | ||
| - | 3: No camera view change, no mouse lock | + | |
| - | + | ||
| - | 4: Camera change allowed but mouse lock isnt | + | |
| + | ==== Control Special Modes ==== | ||
| - | === Skill Level Required === | + | * 0: Vehicle can turn while in the air. |
| + | * 1: Vehicle can't turn while in the air. (Does not affect plane settings) | ||
| - | + | ==== Sound Triggers ==== | |
| - | === Control Special Modes === | + | * 0: None |
| + | * 1: Configurable sound 0 is played when player presses TAB, and sound 1 is played on shift + TAB. | ||
| - | 0: Vehicle can turn while in the air. | + | ==== Engine Noise ==== |
| - | 1: Vehicle can't turn while in the air. (Does not affect plane settings) | + | TBD |
| - | + | ==== Hitch Limit ==== | |
| - | === Sound Triggers === | + | Maximum number of people that can hitch/ |
| - | 0: None | + | ==== Default level ==== |
| - | 1: Configurable sound 0 is played when player presses TAB, and sound 1 is played on shift + TAB. | + | TBD |
| - | + | ==== Animation Control ==== | |
| - | === Collision Damage Modifier | + | TBD |
| - | Unused at the moment. | + | ==== Challenge Mode ==== |
| - | + | TBD | |
| - | === Fuel Consumption === | + | |
| - | This is the rate at which the vehicle uses fuel. The actual amount of fuel consumed varies depending on how the vehicle is being driven (holding shift while accelerating makes the vehicle consume more fuel than normal). | + | ==== Cam zoom modifier ==== |
| - | + | If set to any non-zero value, this controls the camera distance | |
| - | + | ||
| - | === Capacity === | + | |
| - | + | ||
| - | This controls the number of items that can be carried in this vehicle - If it is set to 0 there is no capacity limit applied. The capacity does not include fuel or any other vehicles that the player posesses. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Cam Acceleration speed === | + | |
| - | + | ||
| - | Controls the speed at which the camera changes from turning left to turning right (or vice versa). In control mode 0, the camera direction can be considered equivalent to the direction in which the wheels on the vehicle are pointing (indeed, some animated vehicles will show this graphically). | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Max cam speed | + | |
| - | + | ||
| - | The maximum speed at which the camera will rotate. If you hold the left or right arrow for a long time and the camera starts to spin at too high a rate, you need to lower this value. For most modes, the default value of around 450 is recommended. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Turn Speedeic | + | |
| - | + | ||
| - | This is the rate at which the vehicle will change heading. | + | |
| - | + | ||
| - | This help file was created with the free trial version of HelpScribble. | + | |
| - | v | + | |
| - | + | ||
| - | A vehicle setup interface will be developed in the future, meanwhile you set | + | |
| - | + | ||
| - | + | ||
| - | ==== Vehicle Raw Settings ==== | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | Vehicle Settings | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | See the ' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | To change the behaviour of your vehicles, you must use the vehicle settings screen | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | TIP : On the vehicle settings screen, use + and - on the keypad to change the vehicle you're editing. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Vehicle Control Modes | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | At the top of the settings for each vehicle is the ' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | The control modes currently available are : | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | 0 Ground vehicle - Original A Tractor control mode | + | |
| - | + | ||
| - | 1 Ground vehicle - More ' | + | |
| - | + | ||
| - | 2 Flight control mode | + | |
| - | + | ||
| - | 3 Boat | + | |
| - | + | ||
| - | 4 Ground vehicle - Repeat of mode 1 but the vehicle ' | + | |
| - | + | ||
| - | 5 Hovercraft - Controls like Mode 1 but floats on water | + | |
| - | + | ||
| - | 6 Simplified flight mode (similar to the ' | + | |
| - | + | ||
| - | 7 Strafe Ground vehicle - As mode 0 but with strafe keys. | + | |
| - | + | ||
| - | 8 Directional control for ground vehicles. (Designed to be used in topdown mode - see Cam Type 4 etc.) | + | |
| - | + | ||
| - | 9 As mode 0, but the vehicle cannot enter deep-water | + | |
| - | + | ||
| - | 10 As mode 1, but the vehicle cannot enter deep-water | + | |
| - | + | ||
| - | 11 A turret control mode where rotating the view does not affect the direction of travel. | + | |
| - | + | ||
| - | 12 An alternative version of 11, but the vehicle cannot rotate on without moving forwards | + | |
| - | + | ||
| - | 13 Same as 0 but with gravity applied at 1/10th of normal | + | |
| - | + | ||
| - | 14 Same as 1 but with gravity applied at 1/10th of normal | + | |
| - | + | ||
| - | 15 Same as 0 but with gravity applied at 1/2 of normal | + | |
| - | + | ||
| - | 16 Same as 1 but with gravity applied at 1/2 of normal | + | |
| - | + | ||
| - | 17 Reserved for new ground vehicle control | + | |
| - | + | ||
| - | 18 Balloon Control | + | |
| - | + | ||
| - | 19 Topdown flight mode (Bluemax stylee) (WIP) | + | |
| - | + | ||
| - | 20 Reserved for helicopter control mode | + | |
| - | + | ||
| - | 21 TBD | + | |
| - | + | ||
| - | 22 TBD | + | |
| - | + | ||
| - | 23 TBD | + | |
| - | + | ||
| - | 24 TBD | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Vehicle Settings | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Slope Behaviour | + | |
| - | + | ||
| - | 0 - The model rolls and pitches in response to the landscape it is over (when in contact with the ground). | + | |
| - | + | ||
| - | 1 - The vehicle' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Primary Weapon | + | |
| - | + | ||
| - | Secondary Weapon | + | |
| - | + | ||
| - | These select the 2 weapons available on this vehicle (when the appropriate weapon mode is set.) | + | |
| - | + | ||
| - | See Weapons. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Extras | + | |
| - | + | ||
| - | 0 - No Extras | + | |
| - | + | ||
| - | 1 - Vehicle has a jetpack (which the player can use at any time by pressing ' | + | |
| - | + | ||
| - | 2 - Vehicle can use jetpack if the player has the ' | + | |
| - | + | ||
| - | 3 - Vehicle can jump (using tab) | + | |
| - | + | ||
| - | 4 - Vehicle can jump and has jetpack | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Reverse Percentage | + | |
| - | + | ||
| - | This controls the speed of the vehicle when reversing, | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | (Shift) Turn Percentage | + | |
| - | + | ||
| - | This value modifies the rate of turn on the vehicle when the player holds ' | + | |
| - | + | ||
| - | + | ||
| - | Armour Strength | + | ==== Armour Strength |
| Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. | Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. | ||
| Line 453: | Line 210: | ||
| When the setting is 0, the default value of 100 (%) is used. | When the setting is 0, the default value of 100 (%) is used. | ||
| - | + | <note tip>When initially creating weapon damage settings for your island, set all vehicle armour to 100, then modify them once you're happy with the overall damage settings.</ | |
| - | TIP : When initially creating weapon damage settings for your island, set all vehicle armour to 100, then modify them once you're happy with the overall damage settings. | + | ==== Fuel Consumption ==== |
| - | + | This is the rate at which the vehicle uses fuel. The actual amount of fuel consumed varies depending on how the vehicle is being driven (holding shift while accelerating makes the vehicle consume more fuel than normal). | |
| - | Camera Type | + | ==== Capacity ==== |
| - | This setting gives you control on how the camera behaves for the vehicle - making | + | This controls |
| - | 0 - Normal mode. Zoomable 3d view camera that follows the player and reacts to the landscape. | + | ==== Cam Acceleration speed ==== |
| - | 1 - First person | + | Controls the speed at which the camera |
| - | 2 - High, distant camera locked at a fixed range and orientation behind the player. | + | ==== Max cam speed ==== |
| - | 3 - As 2 but much closer in and lower. | + | The maximum speed at which the camera will rotate. If you hold the left or right arrow for a long time and the camera starts to spin at too high a rate, you need to lower this value. For most modes, the default value of around 450 is recommended. |
| - | 4 - Non-zoomable short range top-down view. | + | ==== Mass ==== |
| - | 5 - Non-zoomable mid-range top-down view. | + | TBD |
| - | 6 - Non-zoomable long-range top-down view. | + | ==== Turn Speed ==== |
| - | 7 - Zoomable topdown view | + | Determines the rate at which the vehicle turns towards its destination orientation. or something like that |
| - | 8 - Topdown view that automatically zooms out based on the speed of the player. | + | ==== Acceleration / Shift Acceleration ==== |
| - | 9 - Topd own view fixed at height a little above the maximum of the landscape. Useful for map-editing. | + | How.. um.. quickly |
| - | 10 - Fixed, horizontal ' | + | ==== Brake / Shift Brake ==== |
| - | 11 - Normal zoomable cam but at half the normal distance. | + | etc. |
| - | 12 - Normal zoomable cam but at quarter the normal distance. | + | ==== Top Speed / Shift Top speed ==== |
| - | 13 - Normal zoomable cam but at one and a half times the normal distance. | + | etc. |
| - | 14 - | + | ==== Friction ==== |
| - | 15 - Zoomable camera set looking 45 degrees downwards at all time, focused on the player | + | TBD |
| - | 16 - Zoomable horizontal camera, positioned at height a little above the top of the player model. | + | ==== Bounce ==== |
| - | + | TBD | |
| - | Collision Damage | + | ==== Air thrust ==== |
| - | Not currently supported. | + | TBD |
| - | + | ==== Animation Speed ==== | |
| - | Cam Height | + | TBD |
| - | This is the height up the model that the first person camera is positioned (and also the height at which player labels are displayed, and it affects the position on which the main camera is focused). Its value is a percentage of the size of the model, hence 75% means that the first person camera is positioned three quarters of the way up the model. | + | ==== Drag ==== |
| - | + | TBD | |
| - | Turret Behaviour | ||
| - | 0 - Mouse controls turret elevation | + | ==== Min Skid Speed ==== |
| - | 1 - Turret elevation fixed at horizontal | + | TBD |
| - | 2 - Turret elevation fixed at 30 | + | ==== Traction Limit ==== |
| - | 3 - Turret elevation fixed at 45 | + | TBD |
| - | + | ==== Skid Friction ==== | |
| - | Vehicle Type | + | TBD |
| - | This setting specifies the general type of the vehicle - whether its a person or a car or whateva. It doesnt affect the speed or behaviour of the vehicle at all.. but governs other graphical and optional things like headlights and graphical appearance. | + | ==== Hill Climb Max ==== |
| - | + | ||
| - | 0 - Humanoid - No headlights. No engine sfx. No fuel consumption. No exit vehicle button. No horn (does a gesture animation instead) | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | (All below have an exit vehicle button if used) | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | 1 - Normal car - Specular lighting, headlights, engine sfx, fuel consumption, | + | |
| - | + | ||
| - | 2 - Non-shiny car. (As above but without specular lighting | + | |
| - | + | ||
| - | 3 - Vehicle same as 1 but send out occasional puffs of smoke. (Tractor-stylee) | + | |
| - | + | ||
| - | 4 - Vehicle same as 1 but sends out a continuous stream of smoke, which' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Cam Limit | + | |
| - | + | ||
| - | Limits access to specified camera options when this vehicle is used | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | 0: Normal.. first person etc is allowed | + | |
| - | + | ||
| - | 1: No camera view change allowed | + | |
| - | + | ||
| - | 2: No camera view change, and crow mode is inaccessible too | + | |
| - | + | ||
| - | 3: No camera view change, no mouse lock | + | |
| - | + | ||
| - | 4: Camera change allowed but mouse lock isnt | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Skill Level Required | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Control Special Modes | + | |
| - | + | ||
| - | 0: Vehicle can turn while in the air. | + | |
| - | + | ||
| - | 1: Vehicle can't turn while in the air. (Does not affect plane settings) | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Sound Triggers | + | |
| - | + | ||
| - | 0: None | + | |
| - | + | ||
| - | 1: Configurable sound 0 is played when player presses TAB, and sound 1 is played on shift + TAB. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Collision Damage Modifier | + | |
| - | + | ||
| - | Unused at the moment. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Fuel Consumption | + | |
| - | + | ||
| - | This is the rate at which the vehicle uses fuel. The actual amount of fuel consumed varies depending on how the vehicle is being driven (holding shift while accelerating makes the vehicle consume more fuel than normal). | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Capacity | + | |
| - | + | ||
| - | This controls the number of items that can be carried in this vehicle - If it is set to 0 there is no capacity limit applied. The capacity does not include fuel or any other vehicles that the player posesses. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Cam Acceleration speed | + | |
| - | + | ||
| - | Controls the speed at which the camera changes from turning left to turning right (or vice versa). In control mode 0, the camera direction can be considered equivalent to the direction in which the wheels on the vehicle are pointing (indeed, some animated vehicles will show this graphically). | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | Max cam speed | + | |
| - | + | ||
| - | The maximum speed at which the camera will rotate. If you hold the left or right arrow for a long time and the camera starts to spin at too high a rate, you need to lower this value. For most modes, the default value of around 450 is recommended. | + | |
| - | + | ||
| - | + | ||
| - | Turn Speed | + | TBD |
| - | This is the rate at which the vehicle will change heading. | + | ==== Hill Climb Speed Mod ==== |
| - | This help file was created with the free trial version of HelpScribble. | + | TBD |
world_setup/vehicles_controls.1402300388.txt.gz · Last modified: (external edit)
