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Table of Contents
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Introduction to the World Manual
Welcome to The Universal World Owners' Manual.
The Universal is a customisable game engine, your world server program controls graphics settings and files, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from creating a persistent world economy, to making a team-based combat game or a floating art gallery. The world server attempts to be flexible, and learning all you can do with it is a long process..
If you're interested in game design, and have a lot of time & patience, then you may find building a world rather fun.
Things you can change on your world
- Choose models and textures for players, vehicles, buildings and the environment.
- Adjust settings and configuration files to set up gameplay rules and items.
- Add sound effects and music
- Make cutscenes, intros and special effects
- Set up vehicle controls, physics and weapons
- Modify UI layout, camera settings, lighting, weather
- Write server-side scripts to control almost every bit of the game engine. *
Hosted worlds
* Everyone is able to create a simple world - hosted in the game cloud - for free. There are various challenges on these hosted worlds, and you can use one to get familiar with some of the settings screens and have some fun mucking about with vehicles and the environments. If you want to do some server-side scripting of your own you'll need to subscribe to the game's membership scheme.
