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Introduction to World Creation in The Universal

Welcome to The Universal World Owners' Manual.

The Universal is a customisable game engine, your world server program controls graphics settings and files, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from creating a persistent world economy, to making a team-based combat game or a floating art gallery. The world server attempts to be flexible, and learning all you can do with it is a long process..

If you're interested in game design & development, and have a lot of time & patience, then you may find building a world rather fun.

Things you can change on your world

  • Choose models and textures for players, vehicles, buildings and the environment.
  • Adjust settings and configuration files to set up gameplay rules and items.
  • Add sound effects and music
  • Make cutscenes, intros and special effects
  • Set up vehicle controls, physics and weapons
  • Modify UI layout, camera settings, lighting, weather
  • Write server-side scripts to control almost every bit of the game engine.

Quick start

* Want to jump straight in and see what you can do? Check out this page..


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