This is an old revision of the document!
~~DISCUSSION:off~~
Introduction to World Creation in The Universal
Welcome to The Universal World Owners' Manual.
The Universal is a customisable game engine, your world server program controls graphics settings and files, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from creating a persistent world economy, to making a team-based combat game or a floating art gallery. The world server attempts to be flexible, and learning all you can do with it is a long process..
If you're interested in game design & development, and have a lot of time & patience, then you may find building a world rather fun.
Things you can change on your world
- Set up vehicle controls, physics and weapons
- Change gameplay rules via settings and configuration files.
- Choose models & textures for players, vehicles, buildings and the environment.
- Modify UI layout, camera settings, lighting, weather
- Add sound effects and music
- Make cutscenes, intros and special effects
- Write server-side scripts to control almost every bit of the game engine.
Quick start
* Want to jump straight in and see what you can do? Check out this page..
Next Section
- Go to World Setup Overview
