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System Values
'System Values' are special global variables that provide information about the state of the current player and the world. e.g. 'gPlayerAge' tells you the age of the current player. Here's a quick example of how you might use that
<codedoc>
$myvar = $gPlayerAge + 1 *say Next birthday, %PLAYER% will be $myvar years old
</codedoc>
Here is the full current list of System Values:
Player Stats
These values give details about the player the current event is executing for.
For further details on each value, see the Player Stats Reference
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<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
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gPlayerID
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</TD><TD WIDTH=33% VALIGN=TOP>
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gPlayerTeam
gPlayerLevel
gPlayerKudos
gPlayerFamily
gPlayerCash
gPlayerVehicle
gPlayerFuel
gPlayerAge
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</TD><TD WIDTH=33% VALIGN=TOP>
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gPlayerFollowing
gPlayerNumFollowers
gPlayerKills
gPlayerDeaths
gPlayerRobocrowKills
gPlayerRobocrowDeaths
gPlayerItemCount gPlayerX
gPlayerHealth
gPlayerHunger
gPlayerThirst
gPlayerMaxHealth
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</TD></TR></TABLE>
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===== Other System Values =====
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=== Player Location ===
gPlayerY
gNearestBuilding
=== Tasking interface ===
gTaskItem1
gTaskItem2
gTaskItem3
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</TD><TD WIDTH=33% VALIGN=TOP>
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=== Server Status ===
gServerTime
gNumPlayersOnline
=== Building access ===
gBuildingAccessNum
gBuildingScriptParam
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</TD><TD WIDTH=33% VALIGN=TOP>
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=== Combat Players ===
gKillerID
gKilledID
gTargetID
=== Player User-details ===
gPlayerAuth
gPlayerIsMember
''
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</TD></TR></TABLE>
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