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Table of Contents
System Values
'System Values' are special global variables that provide information about the state of the current player and the world. e.g. 'gPlayerAge' tells you the age of the current player. Here's a quick example of how you might use that
<codedoc>
$myvar = $gPlayerAge + 1 *say Next birthday, %PLAYER% will be $myvar years old
</codedoc>
Here is the full current list of System Values:
Player Stats
These values give details about the player the current event is executing for.
For further details on each value, see the Player Stats Reference
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<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
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gPlayerID
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</TD><TD WIDTH=33% VALIGN=TOP>
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gPlayerTeam
gPlayerLevel
gPlayerKudos
gPlayerFamily
gPlayerCash
gPlayerVehicle
gPlayerFuel
gPlayerAge
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</TD><TD WIDTH=33% VALIGN=TOP>
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gPlayerFollowing
gPlayerNumFollowers
gPlayerKills
gPlayerDeaths
gPlayerRobocrowKills
gPlayerRobocrowDeaths
gPlayerItemCount
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</TD></TR></TABLE>
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gPlayerHealth
gPlayerHunger
gPlayerThirst
gPlayerMaxHealth
Other System Values
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<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
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Player Location
gPlayerX
gPlayerY
gNearestBuilding
Tasking interface
gTaskItem1
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</TD><TD WIDTH=33% VALIGN=TOP>
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Server Status
gTaskItem2
gTaskItem3
gServerTime
Building access
gNumPlayersOnline
gBuildingAccessNum
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</TD><TD WIDTH=33% VALIGN=TOP>
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Combat Players
gBuildingScriptParam
gKillerID
Player User-details
gKilledID
gTargetID
gPlayerAuth
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</TD></TR></TABLE>
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gPlayerIsMember
