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        <title>Universal World Owners Manual - scripting:reference:cutscenes</title>
        <description></description>
        <link>http://gameislands.net/worldmanual/</link>
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       <dc:date>2026-04-16T03:46:39+00:00</dc:date>
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    <image rdf:about="http://gameislands.net/worldmanual/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Universal World Owners Manual</title>
        <link>http://gameislands.net/worldmanual/</link>
        <url>http://gameislands.net/worldmanual/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
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    <item rdf:about="http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:camera&amp;rev=1748450114&amp;do=diff">
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>camera</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:camera&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : Camera class

Camera objects controls the position and orientation of the view in the 3d world.

Camera inherits from MovableObject

Member Functions

No extra functions</description>
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>caption</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:caption&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : Caption class

Caption objects are used to display 2d text on the screen.

Caption inherits from FadeObject

Creation Parameters

Example : Caption( 0.5, 0.8, “This is my caption text”, 1, 1.0, 2.0, 5.0, 6.0 ) 


1 : X Position 

2 : Y Position</description>
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    <item rdf:about="http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:customevent&amp;rev=1748450114&amp;do=diff">
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>customevent</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:customevent&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : CustomEvent class

CustomEvent objects are used to trigger a custom script event on the server at a specified point in the cutscene.
CustomEvent inherits from Object only.

Creation Parameters

Example : CustomEvent( 10, “MyCustomEvent</description>
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fadeobject</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:fadeobject&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscene Reference : FadeObject

Member functions

FadeIn

Parameters : StartTime, EndTime 

Example : object.FadeIn( 0, 1 ) 


FadeOut

Parameters : StartTime, EndTime 

Example : object.FadeOut( 2, 3 ) 


SetPos

Parameters : X, Y 

Example : object.SetPos( 0.5, 0.8 )</description>
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>image</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:image&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : Image class

Image objects are used to display a 2d image on the screen.

Image inherits from FadeObject

Creation Parameters

Member Functions

No extra functions

Inherited from FadeObject : FadeIn, FadeOut, SetPos

Example</description>
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>model</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:model&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : Model class

Model objects are used to display a 3d model in the world.

Model inherits from MovableObject

Creation Parameters

Member Functions

AnimPlay

TBD

AnimStop

TBD

Inherited from MovableObject : MoveTo, BlendTo</description>
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        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>movableobject</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:movableobject&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : MovableObject class

Movable objects are the class of cutscene objects that can be moved around the 3d world.

MovableObject inherits from Object

Class inheriting from MovableObject : Model, Camera

Member Functions

MoveTo

Params : end_time, position, blendtype</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>music</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:music&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : Music class

Music objects are used to play an mp3 music file.
Music inherits from Object only.

Creation Parameters

TBD

Member Functions

No functions

Example</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>player</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:player&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : Player class

Player objects are used to manipulate the players in the world.

Player inherits from MovableObject

Creation Parameters

Member Functions

None yet

Inherited from MovableObject : MoveTo, 
BlendTo

Example

This simple cutscene moves the local player from his current position to one 'a little over there' over the course of 20 seconds.
&lt;codedoc&gt;
section(1)
{</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-28T16:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>screenfader</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:screenfader&amp;rev=1748450114&amp;do=diff</link>
        <description>Cutscenes Reference : ScreenFader class

ScreenFader objects are used to fade out the screen to a particular color.

ScreenFader inherits from FadeObject

Creation Parameters

TBD

Member Functions

No extra functions

Inherited from FadeObject : FadeIn, FadeOut, SetPos</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-28T16:35:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>serverevent</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:serverevent&amp;rev=1748450115&amp;do=diff</link>
        <description>Cutscenes Reference : ServerEvent class

ServerEvent objects are used to trigger a custom script event on the server at a specified point in the cutscene.
ServerEvent inherits from Object only.

Creation Parameters

Example : ServerEvent( 10, “MyCustomEvent</description>
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        <dc:date>2025-05-28T16:35:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sound</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:sound&amp;rev=1748450115&amp;do=diff</link>
        <description>Cutscenes Reference : Sound class

Sound objects are used to play spot effects from a compatable audio file.
Sound inherits from Object only.

Creation Parameters

TBD

Member Functions

No functions

Example</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-28T16:35:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vector</title>
        <link>http://gameislands.net/worldmanual/doku.php?id=scripting:reference:cutscenes:vector&amp;rev=1748450115&amp;do=diff</link>
        <description>Cutscenes Reference : Vector class

Vector objects are used to store a 3d position
Vector inherits from Object only.

Creation Parameters

TBD

Member Functions

Add

TBD

Subtract

TBD

Scale

TBD

RotateAroundZ

TBD

SetToLocalPlayerPosition

TBD

SetToPlayerCameraPosition</description>
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