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scripting:system_values_functions_overview

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scripting:system_values_functions_overview [2015/02/23 16:08] – [System Variables] mitscripting:system_values_functions_overview [2025/05/28 16:34] (current) – external edit 127.0.0.1
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   $gServerKey[Hello] = "Your personalised random number is "   $gServerKey[Hello] = "Your personalised random number is "
   $gPlayerKey[1] = sysRand( 100 )   $gPlayerKey[1] = sysRand( 100 )
-  *say Hello %PLAYER%. $gServerKey[Hello] $gPlayerKey[1].+  *say Hi %PLAYER%. $gServerKey[Hello] $gPlayerKey[1].
 </codedoc> </codedoc>
-.. this would print ''Hello [Player_Name]. Your personalised random number is [1-100]''.+.. this would print ''Hi [Player_Name]. Your personalised random number is [1-100]''.
  
-Each script event is run in a particular context which determines the variables the script is currently accessing - i.e. When an 'AccessBuilding' event is triggered, the ''$gBuildingKey''s refer to the values set for the particular building being accessed. +Each script event is run in a particular context which determines the building and player variables the script is currently accessing - i.e. When an 'AccessBuilding' event is triggered, the ''$gBuildingKey''s refer to the values set for the particular building being accessed. In some events (e.g. PlayerLogin, UseItem) Building keys are not applicable.
  
 For advanced scripting, you can access building and player system variables by changing the event context using ''SetContext'' and ''SetBuildingContext''. For advanced scripting, you can access building and player system variables by changing the event context using ''SetContext'' and ''SetBuildingContext''.
  
scripting/system_values_functions_overview.1424707731.txt.gz · Last modified: (external edit)